CVE-2020-6017

State
Published
Severity
Not scored
Published
Dec 3, 2020
Updated
Aug 4, 2024
Reserved
Jan 7, 2020

Read the record on cve.org

Description

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.

Scores

The record has no CVSS score.

Weaknesses

  • CWE-120 Buffer Copy without Checking Size of Input ('Classic Buffer Overflow')

Affected Products

ProductVersions
Game Networking Socketsn/a
  • All versions prior to v1.2.0Affected

References

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