CVE-2026-110734

State
Published
Severity
2.5 Low
Published
Oct 14, 2026
Updated
Oct 24, 2026
Reserved
Oct 14, 2026

Read the record on cve.org

Description

Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR (.hdr) image decoder (modules/hdr/image_loader_hdr.cpp). The run-length decoding loop expands RLE instructions read from the file into a buffer sized from the image dimensions, without validating that an instruction's repeat/copy count fits the remaining capacity of the row buffer. A crafted .hdr file therefore writes attacker-supplied bytes past the end of the heap allocation, with the overflow length and content controlled by the file. The defect is reached automatically when the product imports a crafted .hdr (e.g., when opening a project containing one), and at runtime in exported projects that load untrusted .hdr images. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.

Scores

CVSSScoreVectorSource
3.12.5 LowCVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:U/C:N/I:L/A:Nmitre

Weaknesses

Affected Products

ProductVersions
Godot Enginegodotengine
  • 3.0.0 through 4.7.2Affected

References

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