CVE-2026-110735

State
Published
Severity
2.5 Low
Published
Oct 14, 2026
Updated
Oct 20, 2026
Reserved
Oct 14, 2026

Read the record on cve.org

Description

Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader (core/io/resource_format_binary.cpp, ResourceLoaderBinary::get_unicode_string). A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a signed comparison, which conditionally resizes the buffer. A negative length value skips the resize; the same value is then passed to the copy routine as an unsigned byte count, where it sign-extends to a huge value, copying file-controlled data far past the undersized heap allocation. The defect is reached when the product or an exported game loads a crafted binary resource file (.res). NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.

Scores

CVSSScoreVectorSource
3.12.5 LowCVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:U/C:N/I:L/A:Nmitre

Weaknesses

  • CWE-195 Signed to Unsigned Conversion Error

Affected Products

ProductVersions
Godot Enginegodotengine
  • 1.0.0 through 4.7.2Affected

References

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