CVE-2026-110735
- State
- Published
- Severity
- 2.5 Low
- Published
- Oct 14, 2026
- Updated
- Oct 20, 2026
- Reserved
- Oct 14, 2026
Description
Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader (core/io/resource_format_binary.cpp, ResourceLoaderBinary::get_unicode_string). A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a signed comparison, which conditionally resizes the buffer. A negative length value skips the resize; the same value is then passed to the copy routine as an unsigned byte count, where it sign-extends to a huge value, copying file-controlled data far past the undersized heap allocation. The defect is reached when the product or an exported game loads a crafted binary resource file (.res). NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.
Scores
| CVSS | Score | Vector | Source |
|---|---|---|---|
| 3.1 | 2.5 Low | CVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:U/C:N/I:L/A:N | mitre |
Weaknesses
- CWE-195 Signed to Unsigned Conversion Error
Affected Products
| Product | Versions |
|---|---|
Godot Enginegodotengine |
|
References
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