CVE-2026-25546
Godot MCP is vulnerable to Command Injection via unsanitized projectPath
- State
- Published
- Severity
- 7.8 High
- Published
- Feb 4, 2026
- Updated
- Feb 5, 2026
- Reserved
- Feb 2, 2026
Description
Godot MCP is a Model Context Protocol (MCP) server for interacting with the Godot game engine. Prior to version 0.1.1, a command injection vulnerability in godot-mcp allows remote code execution. The executeOperation function passed user-controlled input (e.g., projectPath) directly to exec(), which spawns a shell. An attacker could inject shell metacharacters like $(command) or &calc to execute arbitrary commands with the privileges of the MCP server process. This affects any tool that accepts projectPath, including create_scene, add_node, load_sprite, and others. This issue has been patched in version 0.1.1.
Scores
| CVSS | Score | Vector | Source |
|---|---|---|---|
| 3.1 | 7.8 High | CVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H | GitHub_M |
Weaknesses
- CWE-78 Improper Neutralization of Special Elements used in an OS Command ('OS Command Injection')
Affected Products
| Product | Versions |
|---|---|
godot-mcpCoding-Solo |
|
References
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