CVE-2026-25546

Godot MCP is vulnerable to Command Injection via unsanitized projectPath

State
Published
Severity
7.8 High
Published
Feb 4, 2026
Updated
Feb 5, 2026
Reserved
Feb 2, 2026

Read the record on cve.org

Description

Godot MCP is a Model Context Protocol (MCP) server for interacting with the Godot game engine. Prior to version 0.1.1, a command injection vulnerability in godot-mcp allows remote code execution. The executeOperation function passed user-controlled input (e.g., projectPath) directly to exec(), which spawns a shell. An attacker could inject shell metacharacters like $(command) or &calc to execute arbitrary commands with the privileges of the MCP server process. This affects any tool that accepts projectPath, including create_scene, add_node, load_sprite, and others. This issue has been patched in version 0.1.1.

Scores

CVSSScoreVectorSource
3.17.8 HighCVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:HGitHub_M

Weaknesses

  • CWE-78 Improper Neutralization of Special Elements used in an OS Command ('OS Command Injection')

Affected Products

ProductVersions
godot-mcpCoding-Solo
  • < 0.1.1Affected

References

Every record here comes from the CVE Program’s CVE List. © 1999–2026 The MITRE Corporation. CVE is a registered trademark of The MITRE Corporation. The records are reproduced under the CVE Program terms of use.